// physical-html
//
// Copyright (c)Daigo Tanaka
// 
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// 
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

physHtml.physicalObjects = function()
{
this.objects = new Array();
this.update = function(time)
{
  for (var i = 0; i < this.objects.length; i++){
    this.objects[i].solve(time);
  }
  for (var i = 0; i < this.objects.length; i++){
    this.objects[i].update();
  }
};

this.addObject = function( newObj )
{
  this.objects.push( newObj );
  return this.objects.length;
};

this.getNObjects = function()
{
  return this.objects.length;
}

this.getObjectByID = function (id)
{
  for (var i = 0; i < this.objects.length; i++){
    if (this.objects[i].id == id) return this.objects[i];    
  }
  return null;
}
}

